CALL Communities and Culture

The theme of EuroCALL 2016 is CALL Communities and Culture. It offers a unique opportunity to hear from real-world CALL practitioners how they practice CALL in their communities, and how the CALL culture developed in local and global contexts. CALL has moved from traditional drill-and-practice programmes in the 1960s and 1970s to more recent manifestations of CALL, such as the use of interactive whiteboards, corpora and concordances, Computer-Mediated Communication (CMC), to the applications used in virtual learning environments and e-learning, virtual worlds, gaming and Mobile-Assisted Language Learning (MALL). Keeping an eye on the latest changes and on the future, and being well informed, are critical success factors for the CALL community. So the questions are:

  • What are the leading CALL theorists and practitioners doing now?
  • What new developments are the experts discussing in local and global CALL communities?
  • What must-know innovations and CALL cultures are emerging?
  • What kinds of successes are others experiencing that can be leveraged to other CALL contexts?

The EuroCALL 2016 Conference aims to provide insights into what to look forward to in the near future and in the long run regarding the theories and practices of CALL communities and culture.

Papers on the following themes would be particularly welcome

Thematic Areas:

  • Interculturalism/ Multilingualism/ Bilingualism in CALL:
    • CALL, inclusion and social justice
    • Cultural Inclusion
    • Interdisciplinarity and Internationalization through CALL
    • CALL and less commonly taught languages
  • Materials and modes of CALL:
    • Social Networking
    • Telecollaboration and CMC
    • MOOCs for language learning
    • Mobile Assisted Language Learning (MALL)
    • Preparing and delivering Open Educational Resources (OER), open courseware and open online courses for language learning
  • Teacher education and professional development
  • New research trends in CALL:
    • Learning analytics and CALL design
    • DBR (Design-Based Research)
  • Designs and pedagogy for CALL, e.g.:
    • Task-based learning
    • Autonomous and lifelong learning
    • Competence or outcome-based frameworks (CEFR, etc.) in CALL design
    • Open and independent online language learning
    • Computer-based language tests
  • Other topics can also be considered as long as they as long as they are relevant to the conference theme.